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AMERIKAHIGH FIVE200×
5 categories Complete guide
PLAYER GUIDE / 01

General Information

Rates, systems and everything you need to get started.

In this section 14 topics

About the server

The server is completely free, emulated based on L2Java. Our emulation program offers a perfect gaming environment. As it is a PvP server, some changes were made to ensure player satisfaction.

Server History

Amerika is a renowned High Five server. This server's journey began in 2007 with a project based on the Interlude version, and after intensive preparation, it was officially launched in 2008 in the Hellbound version. A standout feature of this period was the rapid evolution of the game chronicles. In just a few months, Amerika navigated through various versions: Gracia Part I, II, Epilogue, and finally Gracia Final. The latter proved to be a huge success, attracting a large number of players and solidifying the server's reputation. Faced with a constantly changing scenario, the decision to update the server was crucial. With the arrival of the High Five version, Amerika found stability.

Most settings are described in detail here. The information not listed here can be found in the descriptions within the game. Any other features not mentioned should be understood as standard (retail).
Server Details Rates
Experience (XP) 200x
Skill Points (SP) 200x
Adena drop rate 2.5x
Item Drop Rate 1x
Spoil Drop Rate 1x
Boss Drop Rate 2x
Scroll Enchant Rate 65%
Blessed Enchant Scroll Success Rate 80%
Scroll Enchant of Destruction (No breakage) 30%
Divine Scroll Enchant Rate 100%
Safe Enchant +3
Maximum enchant +20
Maximum Elemental Level Level 10
Elemental Stone success chance 50%
Elemental Crystal Success Chance 30%
Buff Duration (Including Song/Dance) 2 hours
Maximum Buff Slots 27
Maximum Number of Songs/Dances 15
Server time UTC -01:00
Server Restart 08:00

Anti-Bot System

At Amerika Server, we use the Active AntiCheat, a professional anti-bot system. This system detects and prevents the use of auto-clickers, exploits, and bots, ensuring fair play. Cheating is not tolerated, thus maintaining game integrity.

Auto Potions

The Auto Potion is easily activated by holding CTRL and clicking on the desired potion. With this, it is possible to automate the replenishment of Mana, CP, and HP, optimizing your gameplay on Amerika.

Cancel Return

Our server features the Cancel Return system. When a player is canceled, after 20 seconds, the canceled buffs return. During this period, the player is immune to new cancellations until the buffs recover.

Olympiad Anti-Feed

Amerika Server introduces the Olympiad Anti-Feed system. It prevents a player from participating with more than one character from the same IP or HWID during the Olympics, ensuring more balanced and fair competitions.

New Interface

Our interface is renewed, bringing modern features from the latest game versions. It includes exclusive functionalities such as auto-enchant, auto-augment, auto-enchant skills, new macros, target casting, clear cache, and a series of settings. This not only improves game performance and fluidity but also provides a more visually pleasant experience for players.

Old-School Olympiads

With the aim of enhancing competitiveness and establishing a fairer hierarchy among classes in the Olympiads, balance statistics have been removed. Now, all classes compete with their original statistics. Additionally, the maximum enchantment level allowed in the Olympiads is effectively +6. This means that even if you have items with higher enchantment levels, such as +20, they will be adjusted to the equivalent of a +6 item during the competitions. Its worth noting that custom items are not allowed in the Olympiads.


Kamaloka Instances

We have completely revamped the Kamaloka instances. In particular, we have improved the "Labyrinth of the Innocents," significantly increasing the drop rate. Additionally, we have introduced an exclusive instance for Premium players: the "Premium Kamaloka Labyrinth of Experience." This version offers even more drops and the opportunity to obtain exclusive skins.


Grand Boss PvP Flag

We've decided to bring more intensity and excitement to PvP battles in the Grand Boss zones. For this purpose, we've implemented a new mechanic: when the boss's HP reaches 50%, 40%, 30%, 20%, 10%, all players present in the boss's area will be automatically marked with a flag. This flag will follow the conventional rules for duration and behavior, disappearing after a few seconds, just like when a player attacks another. This addition was designed to introduce an additional layer of strategy and adrenaline into battles against the Grand Bosses.


Clan Hall System

Clan Halls offer you the services of the Global Gatekeeper and NPC Buffer. To acquire a Clan Hall, you must participate in an auction using Gold Bars as your bid. After the purchase, it's necessary to maintain the Clan Hall by paying a daily rent in Gold Bars. After a 60-day period, the Clan Hall expires and returns to auction. This dynamic aims to enhance competition for Clan Halls and prevent misuse by bot clans.


Voting System

Our voting rewards system has been updated. You still earn 1 Vote Coin for each vote you cast. When you exchange this coin at the NPC, you receive 500 Fame and a "Lucky Box - High-grade". Premium users also receive a "Lucky Box - Top-grade" packed with extra rewards. Please note that these extra rewards are limited to a maximum of 2 votes every 12 hours per PC.


Vote - Lucky Box - Top-grade (Premium)

Item Quantity Chance
Codex Mastery 10 High
Medal of Glory 5 Medium
Dragon Claw 1 Low
Lucky Box of Skins 1 Low

Vote - Lucky Box - High-grade

Item Quantity Chance
Codex Mastery 5 High
Enchant of Destruction 4 Medium
Medal of Glory 10 Low
Dragon Box - Blood Weapon 1 Low

Inactive Character Management

To ensure the efficiency and performance of our server, we have implemented a permanent character management policy. Characters that remain inactive for more than 90 days will be automatically deleted from our database. We emphasize that character activity is determined by individual login, and merely accessing the account is not sufficient.


Geoengine

The "geoengine" (or "GeoData Engine") is a fundamental component for games, especially when implemented in L2J. It is responsible for handling the game's geographical data, performing crucial functions such as:

Collisions: Ensuring that characters and other objects don't pass through obstacles or impassable terrains.
Altitude: Setting the height of characters and objects relative to the ground.
Movement: Ensuring that the paths taken by characters or NPCs are valid.
Sight/Line of Sight (LoS): Determining a character's ability to see or attack another based on existing obstacles.


Given the complexity and importance of this engine, errors or imperfections can result in game glitches, such as characters passing through objects or attacking through walls.

Recognizing the essentiality of a robust and accurate geoengine, our Amerika server dedicated substantial resources to make significant improvements to this system. These optimizations not only fixed potential flaws but also enhanced the overall gaming experience, creating a unique and more immersive virtual environment for our players. With this update, the Amerika server reaffirms its commitment to providing the best gaming experience, combining tradition with technical innovation.

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